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Amnesty International: Protect the Human

Amnesty International

MirandaNet Fellowship is not associated with any political grouping, but we support many of the aims of organisations such as Amnesty International and urge members to look at the AUUK site and see if they agree with these aims as well.

MirandaNet Fellowship Profiles (MirandaNet Archive - as of March 2015)

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Drew Crow


Personal Statement | ICT Details | Recent Projects

Personal Statement

I am the Lead Designer for a serious games development company based in California. We produce training simulations for the HE sector in the US targeted currently at energy efficiency training. I have a personal interest in games for learning, and develop personal projects along these lines in my spare time. I have recently come from a Local Authority where I worked as a teacher advisor for Learning Platforms, and developed a passion for games based learning, and still provide intermittent support for schools in Worcestershire. Previously, I was a Physics teacher and before that a Research Scientist, so I have an interest and skill set in Science and Technology and I am forever looking for new opportunities to get learners personally involved in Sceince issues and methodology. I would consider myself an Edpunk - hacking learning approaches and tools and using them in divergent and creative ways to see what learning emerges.  

ICT Interests

My current interests in ICT are:

Recent Projects

Some of my recent projects:

British Museum Virtual Fieldtrip

Aa part of our experiments in novel models of videoconferencing, a group of KS2 learners from a school in Worcestershire were given the opportunity to control a Rovio mobile webcam robot via the internet. The robot was situated in the British Museum's Enlightenment Gallery and the kids explored some of the gallery's ancient Egyptian artefacts to enhance the unit they had done on Ancient Egypt. Below is a short video summarising the event and the responses of some of the children involved.


Hisory learning in a virtual world

This project was undertaken to investigate the benefits of using a virtual world to create an activity, based on a currently paper based KS4 activity, about the Cholera epidemic in teh Bromsgrove area. The activity involves students reconstructing a cholera hospital based on an invenory of items which they receive when they enter the world. Learners can rez these items in-world to reconstruct what the hospital would have looked like, and through this process they can learn about the measures taken to prevent the spread of the disease. This reconstruction can then be explored by other learners and notecards left as a means of peer assessment.

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